![]() White boxes are appearing instead of the normal inventory, it said to check the log files but I am clueless about this stuff, so here it isįallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/Mono/data-0000021FF1927040.dllInitialize engine version: 2019.2.17f1 (441) Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Subnautica/Subnautica_Data/UnitySubsystemsGfxDevice: creating device client threaded=1Direct3D:Version: Direct3D 11.0 Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)Vendor:VRAM: 8012 MBDriver: 30.Begin MonoManager ReloadAssembly- Completed reload, in 0.056 secondsOnLevelWasLoaded was found on OVRScreenFadeThis message has been deprecated and will be removed in a later version of Unity.Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: C:\plastic_workspace_unity\Runtime/Mono/MonoScriptCache.cpp Line: 355) Initializing input. **EDIT2** All three mods work together if SubnauticaMap is 1.52 But Advanced Inventory Subnautica Mod only conflict if FCS_Storage Solutions mod is installed. **EDIT** Solved after unninstal SubnauticaMap mod. System.ArgumentException: The Object you want to instantiate is null.Īt (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) in :0Īt (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) in :0Īt (T original, UnityEngine.Transform parent) in :0Īt (uGUI_ItemsContainer guiContainer, ItemsContainer container) in :0Īt AdvancedInventory.uGUI_ItemsContainer_Init_Patch.Postfix (uGUI_ItemsContainer _instance, ItemsContainer _container) in :0 With others FCS mods, this mod works well. All my lockers and inventory are set to 7x100. White background and no scroll bar after install FCS_StorageSolutions.
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